<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jomoho Games</title><link>/</link><description>Recent content on Jomoho Games</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 01 Jan 2024 00:00:00 +0000</lastBuildDate><atom:link href="/index.xml" rel="self" type="application/rss+xml"/><item><title>The Bardo of Thomas</title><link>/games/bardo_of_thomas/</link><pubDate>Mon, 01 Jan 2024 00:00:00 +0000</pubDate><guid>/games/bardo_of_thomas/</guid><description>&lt;p&gt;An Afterlife Adventure. Made for the Cosmic Horrors Jam 3.&lt;/p&gt;
&lt;p&gt;In its current state playable to the end, but has a lot of issues that I didn&amp;rsquo;t get around to fixing.&lt;/p&gt;
&lt;p&gt;Fly around and find out, hook into people to manipulate their mindstream and save your soul.&lt;/p&gt;
&lt;h3 id="controls"&gt;Controls&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Movement:&lt;/strong&gt; WASD/Arrow Keys + mouse&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hook into a Person:&lt;/strong&gt; E&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pause:&lt;/strong&gt; ESC&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="music-credits"&gt;Music Credits&lt;/h3&gt;
&lt;p&gt;I had great help from some very talented musicians:&lt;/p&gt;</description></item><item><title>Farm Life</title><link>/games/farm_life/</link><pubDate>Mon, 20 Apr 2020 00:00:00 +0000</pubDate><guid>/games/farm_life/</guid><description>&lt;p&gt;Keep your cows happy and feed your family! A charming simulation game where resource management meets the daily challenges of farm living. Made for Ludum Dare 46.&lt;/p&gt;</description></item><item><title>Lazzzers</title><link>/games/lazzzers/</link><pubDate>Wed, 04 Apr 2018 00:00:00 +0000</pubDate><guid>/games/lazzzers/</guid><description/></item><item><title>Tunnel Racer</title><link>/games/tunnel_racer/</link><pubDate>Sun, 27 Apr 2014 00:00:00 +0000</pubDate><guid>/games/tunnel_racer/</guid><description>&lt;p&gt;I built this game in a weekend using Three.js I did not spend the whole weekend on it though. It is quite minimalistic. It’s still fun though, at least thats what I think. The music was done in Studio one, Sound Effects with bfxr and FLStudio.&lt;/p&gt;
&lt;p&gt;It was my first attempt at doing something with Three.js and I’m pretty happy with the result.&lt;/p&gt;</description></item><item><title>10 Seconds Indy Game Pitch</title><link>/games/10_seconds/</link><pubDate>Sun, 25 Aug 2013 00:00:00 +0000</pubDate><guid>/games/10_seconds/</guid><description>&lt;p&gt;I wrote this game for the 27th Ludum Dare Game Jam where the topic was &amp;ldquo;10 Seconds&amp;rdquo;.
After I initially rejected the theme, this game idea suddenly popped up in my head the next morning.
My goal was to playfully approach the topic of marketing thinking, that even Indy development is not free from.
People rightfully pointed out though, that it&amp;rsquo;s more like a publisher Game Pitch.&lt;/p&gt;
&lt;p&gt;In general it was received as a interesting and unexpected idea and fun to play!&lt;/p&gt;</description></item><item><title>Franky flies High</title><link>/games/franky_flies_high/</link><pubDate>Thu, 01 Nov 2012 00:00:00 +0000</pubDate><guid>/games/franky_flies_high/</guid><description>&lt;p&gt;I built this game in Unity, starting in February 2012. I worked with an artist friend who did the original character design and all of the artwork. The gameplay is a very simple one button control sheme, but it can still be quite challenging.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;Unity 3d, Blender, Photoshop, FL Studio&lt;/p&gt;</description></item><item><title>The Chosen</title><link>/games/the_chosen/</link><pubDate>Mon, 19 Dec 2011 00:00:00 +0000</pubDate><guid>/games/the_chosen/</guid><description>&lt;p&gt;I built this game in Unity, my Idea started out by composing some music, and the feeling that I was getting, was that it&amp;rsquo;s actually a nice thing to be alone. So that translated to this game where you are on an Island with some strange glowing creatures in the air. But you are alone. You are the chosen, which relates to the puzzle you have to solve. It&amp;rsquo;s quite cryptic in it&amp;rsquo;s instructions so I don&amp;rsquo;t know if anyone ever saw the end. Basicaly you have to collect all the eggs/boulders. There are are six on the island. And drop them in front of the big boulders that are standing in a circle if you do that a light appears on top of the pyramid and if you go to the pyramid the end sequence starts.&lt;/p&gt;</description></item><item><title>Plane of Strawberry Nightmares</title><link>/games/strawberry_nightmares/</link><pubDate>Mon, 12 Dec 2011 00:00:00 +0000</pubDate><guid>/games/strawberry_nightmares/</guid><description>&lt;p&gt;The Goal of the game is to reach the top of the tower int the center of the plane, without getting insane.
You wander through a surreal level with maddening music that I hacked together in Unity. All in all it took me about 6 hours.
It&amp;rsquo;s more about the kind of mood you can create, using colors and sound than about actual gameplay.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;Unity 3d, Photoshop, Fl Studio, Modo&lt;/p&gt;</description></item><item><title>3 Wise Men</title><link>/games/3_wise_men/</link><pubDate>Tue, 28 Jun 2011 00:00:00 +0000</pubDate><guid>/games/3_wise_men/</guid><description>&lt;p&gt;The Idea of the game is that you go into a temple, where 3 monks sit and answer your questions I wanted them to give you hints as what to ask, so you take the place of one of them, and start answering questions that other users posted.&lt;/p&gt;
&lt;p&gt;I didn&amp;rsquo;t get it done within the time frame and I haven&amp;rsquo;t worked on it since.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;I wrote this game using my canvas game lib &lt;a href="http://github.com/mlaass/jomohojs"&gt;JomohoJS&lt;/a&gt; and Node JS
I used hand drawn pencil art and Photoshop for graphics.&lt;/p&gt;</description></item><item><title>Take this cloning device and multiply yourself</title><link>/games/cloning/</link><pubDate>Mon, 02 May 2011 00:00:00 +0000</pubDate><guid>/games/cloning/</guid><description>&lt;p&gt;I wrote this game for the 20th Ludumdare by the theme &amp;ldquo;It’s Dangerous to go Alone! Take this!&amp;rdquo;.
The Idea of the game is to use a cloning device which creates copies of your character and its&amp;rsquo; timeline to solve puzzles.
The result is a nice platformer type of game with an interesting mechanic.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;I wrote this game using my canvas game lib &lt;a href="http://github.com/mlaass/jomohojs"&gt;JomohoJS&lt;/a&gt;
I used Photoshop for graphics and FL Studio for music and sound effects&lt;/p&gt;</description></item><item><title>Discovery - Search and Bump</title><link>/games/discovery_search_n_bump/</link><pubDate>Mon, 20 Dec 2010 00:00:00 +0000</pubDate><guid>/games/discovery_search_n_bump/</guid><description>&lt;p&gt;I wrote this game for the 19th Ludumdare by the theme &amp;ldquo;Discovery&amp;rdquo;. The goal is to find the precious space capsules while dodging enemy ships. The capsules are only identifiable by radar.
I liked this game a lot, especially the music creates a great mood.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;I wrote this game using my canvas game lib &lt;a href="http://github.com/mlaass/jomohojs"&gt;JomohoJS&lt;/a&gt;
I used Photoshop for graphics and FL Studio for music and sound effects&lt;/p&gt;</description></item><item><title>Tetris Wall</title><link>/games/tetris/</link><pubDate>Tue, 21 Sep 2010 00:00:00 +0000</pubDate><guid>/games/tetris/</guid><description>&lt;p&gt;I did this game for a club in Basel, which had a Tetris themed night every week. It ran there on a big wall made up of 96 Shiftbrite RGB LEDs a friend of mine assembled. Using a costum arduino program we where able to run a framerate of more than 60 Hz. The program features the classic Tetris, playable with a Gamepad. Additional features included a VJ interface that allowed them to run costum animations on the wall.&lt;/p&gt;</description></item><item><title>Halloween Game 2008</title><link>/games/halloween_08/</link><pubDate>Sat, 01 Nov 2008 00:00:00 +0000</pubDate><guid>/games/halloween_08/</guid><description>&lt;p&gt;I wrote this game just for fun experimenting with processing. I used some sprites I had created in 2003 but never used. You play a witch flying on your broom and collecting pumpkins, dodging the bad purple pumpkins.
It features a unique way to control your character with the mouse, something I haven&amp;rsquo;t seen in sidescrollers before.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;Processing, Photoshop&lt;/p&gt;</description></item><item><title>Electro Juggle</title><link>/games/electro_juggle/</link><pubDate>Sat, 23 Dec 2006 00:00:00 +0000</pubDate><guid>/games/electro_juggle/</guid><description>&lt;p&gt;I made this for the Christmass Hack 2006. The gaqme features my homebrew particle simulation using verlet integration. It is a puzzle game where you have to move the star to the target. It was not as well received as I would have liked but it was a lot of fun to code.&lt;/p&gt;
&lt;h2 id="tools"&gt;tools&lt;/h2&gt;
&lt;p&gt;C++, Allegro, Photoshop&lt;/p&gt;</description></item><item><title>Dwarf Draufnir</title><link>/games/dwarf_draufnir/</link><pubDate>Mon, 18 Apr 2005 00:00:00 +0000</pubDate><guid>/games/dwarf_draufnir/</guid><description>&lt;p&gt;I made this game for the 6th Ludumdare Competition &amp;ldquo;Light/Darkness&amp;rdquo;. You play a Dwarf that is trapped in a deep deep mineshaft and has to escape. It was inspired by Icy Tower one of my favorite games at the time.
You jump from platform to platform as it is dark in the mine you need to collect crystals to create light.
A pickaxe helps you to stick to walls. The shadows and the sounds of the crystals work well to create a nice underground athmosphere.&lt;/p&gt;</description></item><item><title>Zombie Slaughter</title><link>/games/zombie_slaughter/</link><pubDate>Sun, 17 Oct 2004 00:00:00 +0000</pubDate><guid>/games/zombie_slaughter/</guid><description>&lt;p&gt;
&lt;img style="float:right; position: relative; top: -40px" src="/images/games/zombie_slaughter/pelly_fun_3.gif"/&gt;


I wrote this game for the 5th Ludum Dare. The Theme was &amp;ldquo;Random&amp;rdquo;. The Theme is matched by generating random terrain, which is destructable. As we all know destruction equals fun. Also with each level more zombies spawn and the music gets faster which adds to the madness. Particle blood and three different guns including a Flame Thrower catapulted this game to the 3rd place in the fun category.&lt;/p&gt;</description></item><item><title>Santa Racer</title><link>/games/santa_racer/</link><pubDate>Mon, 15 Dec 2003 00:00:00 +0000</pubDate><guid>/games/santa_racer/</guid><description>&lt;p&gt;I wrote this game for a christmas hack. You race around a snowy racetrack with santas on snowmobiles. The game features a built in level editor and highscores for each track.&lt;/p&gt;</description></item><item><title>Prepare For War</title><link>/games/prepare_for_war/</link><pubDate>Sun, 09 Nov 2003 00:00:00 +0000</pubDate><guid>/games/prepare_for_war/</guid><description>&lt;p&gt;I wrote this game for the Ludum Dare #3 &amp;ldquo;Preparation&amp;rdquo; The Idea is to set up your turrets and let them take down enemy aircraft. Unfortunately your turrents aren&amp;rsquo;t that good so there is going to be destruction on your side. The style is very minimal and everything except for explosions is grey. I wanted it to convey a desolate feeling of war unavoidable, which was perceived by some as an anti war statement.&lt;/p&gt;</description></item><item><title>Ballerschaf</title><link>/games/ballerschaf/</link><pubDate>Sun, 10 Nov 2002 00:00:00 +0000</pubDate><guid>/games/ballerschaf/</guid><description>&lt;p&gt;I wrote this game for the 2nd Ludumdare Game Jam. It features dynamite equiped zombie sheep that you have to destroy. You can run them over sheep with your tank or shoot them with mg and rockets. Running over healthy sheep results in point penalties. It was received as entertaining, although quite monotonous.&lt;/p&gt;</description></item><item><title>Protect that guy</title><link>/games/protect_that_guy/</link><pubDate>Mon, 15 Jul 2002 00:00:00 +0000</pubDate><guid>/games/protect_that_guy/</guid><description>&lt;p&gt;I wrote this game for the 1st Ludum Dare. You play a social worker who is supposed to protect the alcoholic bum from getting drunk. as different alcoholic beverages pop up on the scene you try to collect them before the guy reaches them.
Health packages can be collected and droped on the guys route. A crude face monitor tells you about the state of our alcoholised friend.&lt;/p&gt;</description></item><item><title>Attack from Alpha Planet</title><link>/games/attack_from_alpha_planet/</link><pubDate>Fri, 09 Feb 2001 00:00:00 +0000</pubDate><guid>/games/attack_from_alpha_planet/</guid><description>&lt;p&gt;My first &amp;ldquo;real&amp;rdquo; game, that I made with the help from a few friends in school.
It took us a week or so. I think I used vim and djgpp back then. Graphics were done with Paintshop Pro.&lt;/p&gt;</description></item></channel></rss>